KEYNOTE
VFX & FILM PRODUCTION
GEOMETRY NODES — EARLY ERA
CORE DEVELOPMENT & ASSETS
INDUSTRY & STUDIOS
HISTORICAL CONTEXT
Why BCON22 matters: After three years without an in-person conference, BCON22 represented a community reunion as much as a technical conference. The 700+ attendees who gathered at Felix Meritis were meeting people they'd only known online for years. Blender 3.x was at its height — Geometry Nodes had arrived, the Asset Browser was new, and the industry was finally starting to take Blender seriously.
What was new in Blender then: Geometry Nodes (still no Simulation Zones), Asset Browser, Cycles X (the major Cycles rewrite), improved sculpting, new curve objects, and the beginning of what would become Blender 4.0's overhaul. The conference program reflected an ecosystem in transition — artists experimenting with new procedural tools while developers laid the groundwork for the next generation.
The 94-talk archive: With 5 parallel tracks over 3 days, 94 videos were uploaded. This is 2 days, 6 hours, and 30 minutes of content. Search @BlenderOfficial for "BCON22" to browse all recordings.