Context: BCON24's theme was "Making Blender" — presenting everything that's interesting for contributors, from "Making Blender better" to "Making Blender work in a pipeline." Project Gold's avant-première was screened at the Wednesday evening festival. Overall feedback rated program satisfaction as "high" (down slightly from BCON23's "extremely high"), leading to program quality improvements in BCON25.
KEYNOTE
Keynote — State of Blender 2024
Ton Roosendaal — Blender Foundation
The annual state-of-Blender from Ton Roosendaal — covering new features, foundation finances, development progress, and the road ahead. Highlights for 2024 include the completion of Blender 4.x infrastructure, Extensions platform launch, and ongoing Cycles improvements.
Never miss the Keynote — it sets the context for everything else at the conference and previews what's coming.
CORE DEVELOPMENT
Forget About Nodes — Gizmo-Based Geometry Nodes Tools
Simon Thommes — Blender Studio
Simon Thommes previews gizmo-based tools built with Geometry Nodes — where Geo Nodes groups can expose interactive viewport gizmos (handles, sliders, arrows) that let non-technical users interact with complex node systems without opening the node editor. This makes Geo Nodes a platform for building custom tools as approachable as built-in Blender tools.
Top 10 community favorite. This fundamentally changes how Geo Nodes can be used as a tool-building platform — expect this to reduce the need for many custom add-ons.
A New Animation System — Progress Report
dr. Sybren A. Stüvel & Nathan Vegdahl
The progress report on Project Baklava — Blender's new layered animation system (continued at BCON25 as "Slot It Like It's Hot"). Covers the new Animation data-block, how multi-object animation works, and the timeline for getting this in animators' hands. This talk received very well-received feedback and influenced how the team communicated progress in subsequent conferences.
References
Project Baklava · Layered animation system · Animation data-block · NLA replacement · Sybren's presentation slides (published on stuvel.eu)
Denoising in Cycles — The Full Story
Lukas Stockner — Cycles Developer
A deep technical dive into how Cycles denoising (OptiX, OpenImageDenoise) actually works — the algorithms, the training data, why it fails in certain situations, and what future improvements look like. Lukas is the Cycles developer who built much of the denoising pipeline.
Top 10 community favorite. Understanding denoising helps artists set render settings more intelligently — knowing why certain scenes denoise badly is actionable knowledge.
Why Does Blender Crash? And the Road to Vulkan
Jeroen Bakker — Blender Graphics Developer
Technical talk on why Blender crashes and how the team is fixing it. The key insight: newer hardware with Vulkan (replacing OpenGL) is far more stable. Explains the migration away from OpenGL, the state of the Vulkan backend, and why updating drivers/hardware makes such a difference in Blender stability.
Extensions: Should They Come Built-in?
Nika Kutsniashvili
The new Extensions platform is a game-changer — but should everything be built into Blender itself? Nika argues for a healthy ecosystem of well-maintained extensions rather than feature bloat, explaining why not everything should be core. A thoughtful look at software design philosophy for open-source creative tools.
How to Improve Blender's UI
Andrew Price (Blender Guru)
Andrew Price (Blender Guru — one of Blender's most influential tutorial creators with millions of YouTube subscribers) returns to BCON with concrete, researched proposals for improving Blender's user interface. Covers frustrations like the "hide collection" shortcuts, discoverability issues, and the importance of user feedback in software development. Also applies broader lessons from game development UX research.
Top 10 community favorite. Regardless of whether you agree with every proposal, this is the most watched Blender UI talk in years and sparked wide community discussion.
BLENDER STUDIO — PROJECT GOLD & MORE
Procedural Oil Painting — The Making of Project Gold's Brush System
Simon Thommes — Blender Studio
Simon Thommes presents his work on Project Gold — Blender Studio's animated short with a distinctive procedural oil painting aesthetic. The Geometry Nodes-based brushstroke generation system creates convincing painted textures entirely in real-time 3D. The system is planned for release as a free extension. The project's avant-première screened at the BCON24 festival on Wednesday evening.
Top 10 community favorite. The oil painting system is a landmark in procedural look-development and will be released as a free Blender extension.
Grease Pencil 3 — New Capabilities with Falk & the Studio Team
Rik, Pablico, Falk David — Blender Studio
Blender Studio artists Rik and Pablico join developer Falk David to present the new capabilities in Grease Pencil 3.0 — a major architectural rewrite of the 2D animation system. Covers performance improvements, new brush tools (including Vivien's new brush painting tool), and how GP3 enables more complex animation workflows.
CAREER, INDUSTRY & COMMUNITY
Building a Career Around Blender
Jason van Gumster
Jason van Gumster (author of "Blender For Dummies," frequent Blender instructor) answers the fundamental question: can you make money with Blender? Covers the various paths — freelance, studio employment, tutorial creation, asset sales, add-on development — and how to position yourself as a valuable Blender artist or developer.
Top 10 community favorite. Essential watching for anyone trying to make Blender their livelihood.
Virtual Crafting: Photorealism for Design & Marketing
Jess Wiseman — Blender Studio
How Blender is used for photorealistic product visualization in design and marketing contexts — replacing traditional product photography with render-based imagery. Covers material accuracy, lighting for product presentation, and managing client expectations in a CG-based product visualization workflow.
Cycles Is Better Than You Think…
Turpal "Alex" Saytiev
A portfolio-style talk that mixes impressive renders with practical rendering tips — demonstrating the full ceiling of what Cycles can achieve when pushed properly. Covers material techniques, lighting setups, and the render settings that actually matter for quality. Received high marks for balancing inspiration with actionable content.
Ghosts of Ruin — Pipeline for Anime TV Series Production
Juan Carlos Garcia del Blanco
Pipeline and shading for "Ghosts of Ruin" — a young adults anime TV series production using Blender. Covers the full production pipeline for an NPR animated series: character rigging, stylized shading with Grease Pencil and EEVEE, render pipeline, and the organizational workflow for a serialized production.
ADD-ON DEVELOPMENT & EXTENSIONS
Remastering Your Add-ons as Extensions
Spencer Magnusson
A practical guide for add-on developers on how to convert existing Blender add-ons into the new Extensions format. Covers the changes required, how to handle dependencies via the new packaging system, and how to submit to extensions.blender.org. (Note: this talk was pre-recorded because Spencer got sick before the conference.)
References
extensions.blender.org · Python packaging · Extension metadata format
LIGHTNING TALKS & SUZANNE AWARDS
14 lightning talksFull program at conference.blender.org
01
Preparing for Animation: Developing Characters for a New Film
Kajetan Kwasniewski
02
Struggling with material compilation performance?
Jeroen Bakker
03
Visualization of female erectile tissue
Nienke Helder & Josef Trojan
04
GamiFlow — Easy bake helper for game assets
Mathieu Einig
05
No Budget, No Limit — Live show with Blender
EosFoxx
06
KOROSHI
Pierrick Picaut
07
Blender in Germany
Gottfried Hofmann
08
Who can guess the prompt?
Frederik Steinmetz
09
Future Past Creatives Studio
Amanpreet Bajwa
10
Multi-channel music visualization with geoMIDI
Adam Conyne
11
Orbit Studio
Boris Croise
12
BCON LA Recap
Jason van Gumster & Amber Kelly
13
Pixel Art & Blender
Thomas Radeke
14
Promoting Blender in China
Tim Tan
⭐ Community Top 10 Favorites — BCON24
Keynote — Ton Roosendaal
Building a Career Around Blender — Jason van Gumster
Cycles is Better Than You Think — Alex Saytiev
Denoising in Cycles — Lukas Stockner
Forget About Nodes (Gizmos) — Simon Thommes
Extensions: Should They Be Built-in? — Nika Kutsniashvili
How to Improve Blender's UI — Andrew Price
Why Does Blender Crash? — Jeroen Bakker
Procedural Oil Painting — Simon Thommes
Remastering Add-ons as Extensions — Spencer Magnusson
Full playlist: All ~60 BCON24 talks are at youtube.com/playlist?list=PLa1F2ddGya_-Ymw4YlOjqrdQxiRMJql5x. The Blender Studio blog has a dedicated post at studio.blender.org.